When it comes to these hex maps I was wondering how many times I would need to 'zoom in' to represent a Parsec (1.36 ly). Now this opens up missiles that travel at 6+ hexes per turn. Seeing as Very Distant range is 25,000 km to 50,000 km, I made the battle map 30,000 km wide, or 15 hexes wide. It corresponds almost exactly to 2,000 km every turn. I got this number through the table on how long it takes for a ship at thrust 1 to go from very long to long to medium to short range. This allows missiles to fly 5 hexes a turn (10,000 km / 6 minutes) and starships with 1 Thrust rating to move 1 hex a turn (2,000 km / 6 minutes). So I made the close in battle map 2,000 km a hex length. ![]() With this in mind, a Scout ship may move two hexes a turn. You see the maneuver drive Thrust of 1 gives you 2,000 km / 6 minute turn. This can shed detail on battle space and show the macro view zoomed out. I thought to myself "If detection and tactical engagement ranges are always Very Distant, why not make the combat map only that size?" this brought me to the two map idea. The original rules dealt with making a HUGE map with distances measured in millimeters. I will probably make counters for all the ships printed - and maybe a few more of the most common types. sizes so starships can move over them or BEHIND then for cover. I won't go overboard as I did with that set but I will make some clear planet counters for 2,000km (1 hex), 4,000km (2 hexes), 6,000km (3 hexes), etc. They are just hand made and detail is easy when you draw on 1/2" by 1/2" cardboard with a perm pen! Soon I will make counters that are as good as the OGRE ones I created. Failure means you go ‘home’.First off, thanks for the comment on my counters. These sixteen teams of finalists will have to conceptualize, design, model, animate and rig their model while submitting their progress for weekly review by a panel of science fiction’s leading concept artists, designers and celebrities, along with the man himself, Chris Roberts.Įach successful challenge, takes you one step closer to the grand prize. The weekly webcast show will kick off with sixteen finalist teams at 11am PST on January 31st 2014, which is when the specs will be released to each team for the main challenge The Next Great Spaceship! Whether or not you participate, subscribe to RSI’s YouTube channel to watch the drama unfold and see who can build Star Citizen’s Next Great Starship. Not to mention a $30,000 cash prize, a swag of other goodies and the first winning ships off the production press for each team members’ Hangar! ![]() Now Chris Roberts and his team of visual designers are looking to the community for the next great team of ship designs.ġ6 Finalist teams exit one by one until there is one Grand Prize winner honored with the addition of their spaceship into Chris Roberts’ new space epic, Star Citizen. ![]() The level of graphical fidelity and detail that have become hallmarks of the Star Citizen universe. Creating ultra-detailed spaceships is the heart of Star Citizen’s development.įrom concept to final texturing, a ship can take teams of expert designers months to create
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